Sep 09, 2009, 09:30 AM // 09:30
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#61
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Quote:
Originally Posted by madriel222
I find it kind of alarming that there are so many doom-speakers talking about the death of the game, but oh well.I think it's imperative for people not to let their own personal experience with a guild, an elite area, or other microcosm speak for the state of the game as a whole. I'm not going to go ahead and say that everything is bright, cheerful, and on the upswing, but I don't think now is the end of days either.
I've seen nothing but consistency, to be honest. You just have to come to terms that GW is a game of limited content. Though you can't "beat the game" so to speak, there exists a point where all your goals have been achieved. That could be wealth, titles, whatever, but that point does come. When that realization hits, players have a choice to make: 1) make new goals, 2) quit the game, or 3) appreciate the game for the social network it has allowed you to build. I myself am in the third camp. I've gotten my titles, my shiny objects, so I've moved on to helping people, to having fun with my friends. If you're always playing by yourself, or not building relationships with your groups/guilds, this game is going to get boring very quickly after you've achieved your personal goals. The game isn't fun for me because of the content, it's fun because of the people who play it.
I think that if people worried more about building relationships and less about title grinding and item farming, we wouldn't be having this discussion, but that's probably my hopeless optimism speaking for me.
Here's hoping that the people I've met in GW1 move on to GW2 when it comes out
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Well spoken... Are you my Doppelganger
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Sep 09, 2009, 02:46 PM // 14:46
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#62
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Ascalonian Squire
Join Date: Aug 2009
Location: FL
Guild: [AGED]
Profession: A/E
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Quote:
Originally Posted by Zigity
In response to "GW=grindwars": <edit>
How I see guild wars, the whole game in its entirety is replayable after I beat a campaign, being rewarded at the same time for playing it (storybooks, HM, titles, etc). If I get bored doing one thing, I have the other 99% of the game's content at my disposal. And new things are tweaked/changed/added every couple of months to keep things fresh and different.
Also, most of the content is completable solo or with small groups. "Super-Duper-Impersonal-Metas-Guild-Of-People-Who-Rely-On-Other-People-To-Give-Them-A-Reason-To-Have-Fun" alliances can crumble for all I care... it doesn't really affect me. It's sad to know people are leaving, but I am still having fun, even when playing solo, but that is just me.
Plus, if they ever want to pick it up again, all they have to do is turn the client on. The game is easy to jump back into <edit>
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Amen. I agree completely up to this point.
Quote:
Originally Posted by Zigity
without feeling like the population is "9 months ahead" of you.
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But it's here that I differ. I did find that when I jumped back in - and got all the joy and satisfaction that I did years ago - that the heavy focus on Dungeons, Speed Clears, High-level item farming, etc. tended to exclude me. In my silliness, I was playing characters I found FUN, Ranger and Dervish. Unfortunately, I needed a Necro, Sin, or Monk to be 'useful' to anyone in these tasks.
Thankfully, there is enough content that I can H/H my way through areas I'd never been before. So, I've taken that time to create a Sin, unlock / capture skills, and supplement my weapons and armor to get a strong PvE platform (a MS/DB Sin, with req runes and weaps, 3 Necro Heroes with req runes and skills for SABway and Discordway, D/N Arcane Orders Hero, etc.) Soon I think, I can join people on VSF farms and Speed Clears, and EotN dungeons. :-)
Quote:
Originally Posted by Zigity
Guild Wars has such versatility and accessibility, while costing a heck of a lot less month than traditional subscription RPGs, with practically 100% of the game replayable for your main characters, while still having support and development that keeps it comparable with the AAA level of online rpg titles.
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Amen once again. I was severely burned by a certain Star Wars MMO long ago, and I have loved GW for all the things it is and isn't.
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Sep 10, 2009, 02:19 AM // 02:19
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#63
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Wait...Crossing Tyria's gone? Why? I used to be in CTG (Crossing Tyria Guild) back when the game was new and we won guild of the week! That is sad news indeed.
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